Fighter

A master of all weapons, not merely one or two. The Fighter is dangerous whether armed with a sword or a butter knife.

Hit Die d10
Skill Points 2 + INT
BaB High
Proficiencies All Weapons, All Armor, Shields
Abilities Weapon Mastery

Details

Level Feats Focus Specialization Critical
1 Exotic Weapons Simple - -
2 Bonus Feat Simple - -
3   Simple - -
4 Bonus Feat Simple - -
5   Martial Simple -
6 Bonus Feat Martial Simple -
7   Martial Simple -
8 Bonus Feat Martial Simple -
9   Martial Simple -
10 Bonus Feat All Martial Simple
11   All Martial Simple
12 Bonus Feat All Martial Simple
13   All Martial Simple
14 Bonus Feat All Martial Simple
15   All All Martial
16 Bonus Feat All All Martial
17   All All Martial
18 Bonus Feat All All Martial
19   All All Martial
20 Bonus Feat All All All

Bonus Feat List: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, whirlwind attack

Skill List: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, listen, parry, intimidate, spot, ride, tumble

Special: Fighters gain weapon mastery feats as they progress. For example, Fighters gain Weapon Focus for all Simple weapons at first level, for all Martial weapons at fifth level, and for all Exotic weapons at tenth level.

Fighters lose their first level feat and the ability to select certain weapon feats (focus, specialization, improved critical). In exchange, they gain exotic weapons at first level and progressively advancing weapon feats.

These changes have the effect of moving Fighters away from weapon specialization builds and towards a broader selection of equipment.


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