Races
Human
Adaptable and clever, humans remain unchanged. They are well-suited to multiclassing.
| Ability Scores | - |
| Favored Class | Any |
| Darkvision? | No |
| Feat | Skilled (+1 Skill Point / Level) |
| Feat | Quick to Master |
Half-Elf
Half-Elves are naturally gregarious with a +5 to Persuade and Appraise. They make excellent Bards and Sorcerers.
| Ability Scores | +2 CHA, -2 WIS |
| Favored Class | Bard |
| Darkvision? | No |
| Feat | Skill Focus: Appraise, Persuade |
| Feat | Silver Palm |
Dwarf
Dwarves benefit from higher health and better fortitude saves. They make for sturdy Fighters.
| Ability Scores | +2 CON, -2 CHA |
| Favored Class | Fighter |
| Darkvision? | Yes |
| Feat | Light & Medium Armor |
| Feat | Poison & Disease Resistance |
| Feat | Toughness |
Elf
Elves can sense traps without slowing down and have a higher base movement speed. They are natural scouts whose talents pair well with the Ranger class.
| Ability Scores | +2 DEX, -2 CON |
| Favored Class | Ranger |
| Darkvision? | Yes |
| Feat | Elven Weapons |
| Feat | Keen Senses |
| Feat | 10% Movement Speed Bonus |
Half-Orc
Half-Orcs have animalistic strength and instincts. Many favor the unrestrained path of a Barbarian.
| Ability Scores | +2 STR, -2 INT |
| Favored Class | Barbarian |
| Darkvision? | Yes |
| Feat | Power Attack |
| Feat | Blind Fight |
| Feat | Skill Focus: Intimidate |
Halfling
Halflings are exceptionally agile, able to maneuver through narrow openings and strike from unexpected angles. They often serve as Rogues in adventuring parties.
| Ability Scores | +2 DEX, -2 STR |
| Favored Class | Rogue |
| Darkvision? | No |
| Feat | Small |
| Feat | Weapon Finesse |
| Feat | Spring Attack |
Gnome
Gnomes have an innate familiarity with mechanical and magical devices, as well as a broad aptitude for learning. They make for talented Wizards.
| Ability Scores | +2 INT, -2 STR |
| Favored Class | Wizard |
| Darkvision? | Yes |
| Feat | Small |
| Feat | Very Skilled (+2 Skill Points / Level) |
| Feat | Skill Focus: Disable Device, Set Trap, Open Lock, Use Magic Device |