Races

Human

Adaptable and clever, humans remain unchanged. They are well-suited to multiclassing.

Ability Scores -
Favored Class Any
Darkvision? No
Feat Skilled (+1 Skill Point / Level)
Feat Quick to Master

Half-Elf

Half-Elves are naturally gregarious with a +5 to Persuade and Appraise. They make excellent Bards and Sorcerers.

Ability Scores +2 CHA, -2 WIS
Favored Class Bard
Darkvision? No
Feat Skill Focus: Appraise, Persuade
Feat Silver Palm

Dwarf

Dwarves benefit from higher health and better fortitude saves. They make for sturdy Fighters.

Ability Scores +2 CON, -2 CHA
Favored Class Fighter
Darkvision? Yes
Feat Light & Medium Armor
Feat Poison & Disease Resistance
Feat Toughness

Elf

Elves can sense traps without slowing down and have a higher base movement speed. They are natural scouts whose talents pair well with the Ranger class.

Ability Scores +2 DEX, -2 CON
Favored Class Ranger
Darkvision? Yes
Feat Elven Weapons
Feat Keen Senses
Feat 10% Movement Speed Bonus

Half-Orc

Half-Orcs have animalistic strength and instincts. Many favor the unrestrained path of a Barbarian.

Ability Scores +2 STR, -2 INT
Favored Class Barbarian
Darkvision? Yes
Feat Power Attack
Feat Blind Fight
Feat Skill Focus: Intimidate

Halfling

Halflings are exceptionally agile, able to maneuver through narrow openings and strike from unexpected angles. They often serve as Rogues in adventuring parties.

Ability Scores +2 DEX, -2 STR
Favored Class Rogue
Darkvision? No
Feat Small
Feat Weapon Finesse
Feat Spring Attack

Gnome

Gnomes have an innate familiarity with mechanical and magical devices, as well as a broad aptitude for learning. They make for talented Wizards.

Ability Scores +2 INT, -2 STR
Favored Class Wizard
Darkvision? Yes
Feat Small
Feat Very Skilled (+2 Skill Points / Level)
Feat Skill Focus: Disable Device, Set Trap, Open Lock, Use Magic Device

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