Races

Human

Adaptable and clever, humans remain unchanged. They are well-suited to multiclassing.

Ability Scores -
Favored Class Any
Darkvision? No
Feat Skilled (+1 Skill Point / Level)
Feat Quick to Master (Free Feat)

Half-Elf

Half-Elves are naturally gregarious with a +5 to Persuade and Appraise. They gain a bonus to Charisma, but a penalty to Wisdom.

Ability Scores +2 CHA, -2 WIS
Favored Class Bard
Darkvision? No
Feat Skill Focus: Appraise, Persuade
Feat Silver Palm

Dwarf

Dwarves benefit from higher health and better fortitude saves. They gain a bonus to Constitution, but a penalty to Dexterity.

Ability Scores +2 CON, -2 DEX
Favored Class Fighter
Darkvision? Yes
Feat Light & Medium Armor
Feat Poison & Disease Resistance
Feat Toughness

Elf

Elves can sense hidden things with ease and have a higher base movement speed. They gain a bonus to Dexterity, but a penalty to Constitution.

Ability Scores +2 DEX, -2 CON
Favored Class Ranger
Darkvision? Yes
Feat Elven Weapons
Feat Keen Senses
Feat Barbarian Fast Movement

Half-Orc

Half-Orcs have instinctual fighting skills. They gain a bonus to Strength, but a penalty to Charisma.

Ability Scores +2 STR, -2 INT
Favored Class Barbarian
Darkvision? Yes
Feat Power Attack
Feat Blind Fight
Feat Skill Focus: Intimidate

Halfling

Halflings face danger with remarkable pluck. They gain a bonus to Dexterity, but a penalty to Strength.

Ability Scores +2 DEX, -2 STR
Favored Class Rogue
Darkvision? No
Feat Small + Weapon Finesse
Feat Spring Attack
Feat Aura of Courage

Gnome

Gnomes have a wide range of interests and skills outside of their adventuring occupation. They gain a bonus to Intelligence, but a penalty to Strength.

Ability Scores +2 INT, -2 STR
Favored Class Wizard
Darkvision? Yes
Feat Small + Weapon Finesse
Feat Spell Focus: Illusion
Feat Very Skilled (+2 Skill Points / Level)

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