Paladin

A holy knight with consecrated arms, Paladins levy their powers against the fell and the foul.

Hit Die d10
Skill Points 2 + INT
BaB High
Proficiencies Martial Weapons, All Armor, Shields
Abilities Turn Undead, Divine Spellcasting

Details

Level Feats
1 Turn Undead
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
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20  

Skill List: concentration, craft armor, craft trap, craft weapon, discipline, heal, intimidate, lore, parry, persuade, ride, taunt

Bonus Feats: aura of courage, divine grace, divine might, divine shield, divine health, vermin turning, elemental turning, construct turning, outsider turning, empowered turning, extra turning, extra smiting, smite evil

Special: Alignment options now include lawful neutral, neutral good, and true neutral.

Spellcasting

Paladins are now Charisma-based, spontaneous spellcasters.

Level Healing Protection Justice
0 Cure Minor Wounds Light Bless
1 Remove Disease Protection from Evil Bless Weapon
2 Cure Moderate Wounds Aura of Glory Divine Favor
3 Clarity Magic Circle Against Evil Darkfire
4 Cure Critical Wounds Death Ward Holy Sword

Spell Progression

Level 0 I II III IV
1 3 - - - -
2 3 - - - -
3 3 1 - - -
4 3 1 - - -
5 3 1 - - -
6 3 2 1 - -
7 3 2 1 - -
8 3 2 1 - -
9 3 3 2 1 -
10 3 3 2 1 -
11 3 4 2 1 -
12 3 4 3 2 1
13 3 4 3 2 1
14 3 4 4 2 1
15 3 4 4 3 2
16 3 4 4 3 2
17 3 4 4 3 2
18 3 4 4 4 3
19 3 4 4 4 3
20 3 4 4 4 3

The new Paladin is a 'magic knight' that supplements their martial talents with divine spells. Unlike the original version of the class, Revised Paladins are spontaneous Charisma spellcasters. Their abilities no longer depend on a Wisdom score.


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