Paladin
A holy knight with consecrated arms, Paladins levy their powers against the fell and the foul.
| Hit Die | d10 |
| Skill Points | 2 + INT |
| BaB | High |
| Proficiencies | Martial Weapons, All Armor, Shields |
| Abilities | Turn Undead, Divine Spellcasting |
Details
| Level | Feats |
|---|---|
| 1 | Turn Undead |
| 2 | |
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Skill List: concentration, craft armor, craft trap, craft weapon, discipline, heal, intimidate, lore, parry, persuade, ride, taunt
Bonus Feats: aura of courage, divine grace, divine might, divine shield, divine health, vermin turning, elemental turning, construct turning, outsider turning, empowered turning, extra turning, extra smiting, smite evil
Special: Alignment options now include lawful neutral, neutral good, and true neutral.
Spellcasting
Paladins are now Charisma-based, spontaneous spellcasters.
| Level | Healing | Protection | Justice |
|---|---|---|---|
| 0 | Cure Minor Wounds | Light | Bless |
| 1 | Remove Disease | Protection from Evil | Bless Weapon |
| 2 | Cure Moderate Wounds | Aura of Glory | Divine Favor |
| 3 | Clarity | Magic Circle Against Evil | Darkfire |
| 4 | Cure Critical Wounds | Death Ward | Holy Sword |
Spell Progression
| Level | 0 | I | II | III | IV |
|---|---|---|---|---|---|
| 1 | 3 | - | - | - | - |
| 2 | 3 | - | - | - | - |
| 3 | 3 | 1 | - | - | - |
| 4 | 3 | 1 | - | - | - |
| 5 | 3 | 1 | - | - | - |
| 6 | 3 | 2 | 1 | - | - |
| 7 | 3 | 2 | 1 | - | - |
| 8 | 3 | 2 | 1 | - | - |
| 9 | 3 | 3 | 2 | 1 | - |
| 10 | 3 | 3 | 2 | 1 | - |
| 11 | 3 | 4 | 2 | 1 | - |
| 12 | 3 | 4 | 3 | 2 | 1 |
| 13 | 3 | 4 | 3 | 2 | 1 |
| 14 | 3 | 4 | 4 | 2 | 1 |
| 15 | 3 | 4 | 4 | 3 | 2 |
| 16 | 3 | 4 | 4 | 3 | 2 |
| 17 | 3 | 4 | 4 | 3 | 2 |
| 18 | 3 | 4 | 4 | 4 | 3 |
| 19 | 3 | 4 | 4 | 4 | 3 |
| 20 | 3 | 4 | 4 | 4 | 3 |
The new Paladin is a 'magic knight' that supplements their martial talents with divine spells. Unlike the original version of the class, Revised Paladins are spontaneous Charisma spellcasters. Their abilities no longer depend on a Wisdom score.