Rogue

The quintessential adventurer, Rogues are swashbuckling tomb raiders with many talents.

Hit Die d6
Skill Points 8 + INT
BaB Medium
Proficiencies Rogue Weapons, Light Armor
Abilities Sneak Attack, Self Concealment

Details

Level Feats Sneak Attack Uncanny Dodge Self-Concealment
1 Evasion 1d6 - -
2   1d6 - -
3   2d6 1 -
4 Bonus Feat 2d6 1 -
5   3d6 1 -
6   3d6 2 10%
7   4d6 2 10%
8 Bonus Feat 4d6 2 10%
9   5d6 3 10%
10   5d6 3 10%
11   6d6 3 10%
12 Bonus Feat 6d6 4 20%
13   7d6 4 20%
14   7d6 4 20%
15   8d6 5 20%
16 Bonus Feat 8d6 5 20%
17   9d6 5 20%
18   9d6 6 30%
19   10d6 6 30%
20 Bonus Feat 10d6 6 30%

Skill List: all

Bonus Feats: crippling strike, defensive roll, improved evasion, opportunist, skill mastery, slippery mind, hide in plain sight, use poison, weapon finesse, dodge, mobility, spring attack

Special: Rogues improve their Sneak Attack and Uncanny Dodge every third level. They gain concealment bonuses every sixth level.

The Revised Rogue plays very similar to their 3E counterpart.

Rogues continue to operate as skill specialists, wielding an enormous skill list with a large pool of skill points. The modified class gets access to their special abilities at an earlier level than before. They also gain a progressive concealment bonus that parallels the Barbarian's damage reduction.


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