Cleric

A devotee of a higher power, the Cleric is able to draw on their deity’s portfolio.

Level Feats
1 Turn Undead
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Hit Die: d8

Proficiencies: armor (light, medium, heavy), shields, weapons (simple)

Skill Points: 2 + int modifier ( (4 + int modifier) * 4 at 1st level)

BaB Progression: +3/4 / level (Mid)

Skill List: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft, intimidate

Special: spell list has been greatly reduced, domain spells have been greatly expanded, domain feats have been removed

Spell List

Level Life Domain 1 Domain 2
0 Cure Minor Wounds - -
1 Cure Light Wounds Domain Spell Domain Spell
2 Cure Moderate Wounds Domain Spell Domain Spell
3 Cure Serious Wounds Domain Spell Domain Spell
4 Cure Critical Wounds Domain Spell Domain Spell
5 Healing Circle Domain Spell Domain Spell
6 Heal Domain Spell Domain Spell
7 Raise Dead Domain Spell Domain Spell
8 Resurrection Domain Spell Domain Spell
9 Mass Heal Domain Spell Domain Spell

Domains

Domain I II III IV V VI VII VIII IX
Air Cat’s Grace Gust of Wind Haste Call Lightning Ice Storm Greater Cat’s Grace Summon Creature VII Chain Lightning Elemental Swarm
Animal Summon Creature I … II … III … IV … V … VI Creeping Doom Shapechange Dominate Monster
Death Sleep Inflict Serious Wounds Fear Slay Living Raise Dead Harm Finger of Death Wail of the Banshee Power Word, Kill
Destruction Sound Burst Deafening Clang Wounding Whispers Greater Dispelling Great Thunderclap Flesh to Stone Destruction Earthquake Implosion
Earth Endurance Grease Slow Stoneskin Greater Stoneskin Greater Endurance Summon Creature VII Bombardment Elemental Swarm
Evil Negative Energy Ray Animate Dead Negative Energy Burst Phantasmal Killer Negative Energy Protection Create Undead Control Undead Create Greater Undead Gate
Fire Burning Hands Flame Weapon Fireball Elemental Shield Wall of Fire Firebrand Summon Creature VII Fire Storm Elemental Swarm
Good Bless Weapon Aura of Glory Aid War Cry Holy Sword Aura of Vitality Mass Charm Greater Planar Binding Gate
Healing Cure Moderate Wounds Remove Disease Cure Critical Wounds Restoration Heal Greater Restoration Mass Heal Regenerate Resurrection
Knowledge Identify Fox’s Cunning Find Traps Owl’s Insight True Seeing Planar Ally Banishment Word of Faith Premonition
Magic Magic Missile Knock Invisibility Sphere Isaac’s Lesser Missile Storm Spell Mantle Isaac’s Greater Missile Storm Mordenkainen’s Disjunction Meteor Swarm Time Stop
Plant Entangle Barkskin Quillfire Monstrous Regeneration Evard’s Black Tentacles Regeneration Nature’s Balance Horrid Wilting Mass Heal
Protection Protection From Align Clarity Magic Circle Against Align Death Ward Lesser Mind Blank Globe of Invulnerability Protection From Spells Mind Blank Aura Versus Align
Strength Bull’s Strength Balagarn’s Iron Horn Divine Favor Divine Power Battletide Greater Bull’s Strength Bigby’s Grasping Hand Bigby’s Clenched Fist Bigby’s Crushing Hand
Sun Eagle’s Splendor Searing Light Combust Invisibility Purge Inferno Greater Eagle’s Splendor Sunburst Sunbeam Undeath’s Eternal Foe
Travel Expeditious Retreat Protection From Elements See Invisibility Freedom of Movement Energy Buffer Magic Vestments Mind Blank Time Stop Mass Haste
Trickery Camouflage Shadow Conjuration Displacement Greater Shadow Conjuration Improved Invisibility Shades Shadow Shield Mass Blindness Weird
War Magic Weapon Shelgarn Keen Edge Greater Magic Weapon Magic Vestments Mordenkainen’s Sword Power Word: Stun Blackstaff Black Blade of Disaster
Water Stinking Cloud Melf’s Acid Arrow Neutralize Poison Mestil’s Acid Sheath Drown Acid Fog Summon Creature VII Storm of Vengeance Elemental Swarm

Spell Progression

Level 0 I II III IV V VI VII VIII IX
1 3 2 - - - - - - - -
2 3 2 - - - - - - - -
3 3 3 2 - - - - - - -
4 3 3 2 - - - - - - -
5 3 4 3 2 - - - - - -
6 3 4 3 2 - - - - - -
7 3 4 4 3 2 - - - - -
8 3 4 4 3 2 - - - - -
9 3 4 4 4 3 2 - - - -
10 3 4 4 4 3 2 - - - -
11 3 4 4 4 4 3 2 - - -
12 3 4 4 4 4 3 2 - - -
13 3 4 4 4 4 4 3 2 - -
14 3 4 4 4 4 4 3 2 - -
15 3 4 4 4 4 4 4 3 2 -
16 3 4 4 4 4 4 4 3 2 -
17 3 4 4 4 4 4 4 4 3 2
18 3 4 4 4 4 4 4 4 3 2
19 3 4 4 4 4 4 4 4 4 3
20 3 4 4 4 4 4 4 4 4 3

The Revised Cleric is fairly different from their 3E counterpart.

The class now behaves less like an armored wizard and more like a specialized battlemage. They have a greatly reduced selection of spells, the majority of which are populated via domains. They also have fewer spells-per-day.

This presents an interesting roleplay opportunity for players. A Cleric of Kossuth, for example, will have access to Flame Weapon and Fireball, but few other spells. Their more deliberate focus on domain magic draws the class closer to its theme.


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