Fighter
A master of all weapons, not merely one or two. The Fighter is dangerous whether armed with a sword or a butter knife.
| Level | Feats | Focus | Specialization | Imp. Critical |
|---|---|---|---|---|
| 1 | Bonus Feat | - | - | - |
| 2 | - | - | - | |
| 3 | Exotic Weapons | Simple | - | - |
| 4 | Bonus Feat | Simple | - | - |
| 5 | Simple | - | - | |
| 6 | Martial | Simple | - | |
| 7 | Martial | Simple | - | |
| 8 | Bonus Feat | Martial | Simple | - |
| 9 | All | Martial | Simple | |
| 10 | All | Martial | Simple | |
| 11 | All | Martial | Simple | |
| 12 | Bonus Feat | All | All | Martial |
| 13 | All | All | Martial | |
| 14 | All | All | Martial | |
| 15 | All | All | All | |
| 16 | Bonus Feat | All | All | All |
| 17 | All | All | All | |
| 18 | All | All | All | |
| 19 | All | All | All | |
| 20 | Bonus Feat | All | All | All |
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)
BaB Progression: +1 / level (High)
Bonus Feat List: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, whirlwind attack
Skill List: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, listen, parry, intimidate, spot, ride, tumble
Special: weapon focus, specialization, and improved critical are received for all weapons of a given type (i.e. Simple) at specified levels
The Revised Fighter is modestly different from their 3E counterpart.
The new Fighter continues to be the preeminent combat specialists. They no longer receive bonus feats every two levels, instead gaining universal weapon focus, specialization, and critical feats as they progress.
This has the benefit of allowing Fighters to use any weapon they find on an adventure. It also distinguishes the class from Rangers, Paladins, and other martial vocations.