Wizard

Scholars of the Weave, Wizards are unmatched in spellcraft and artifice.

Level Feats
1 Scribe Scroll, Summon Familiar, Bonus Feat
2  
3 Brew Potion
4  
5 Craft Wand
6  
7  
8  
9  
10 Bonus Feat
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  

Hit Die: d4

Proficiencies: no armor, weapons (wizard)

Skill Points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)

BaB Progression: +1/2 / level (Low)

Bonus Feat List: spell focus, greater spell focus

Skill List: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft, persuasion, appraise

Special: animal companion options have been added to the familiars list, opposition schools changed (see below)

Opposition Schools

School Opposed School
General None
Abjuration Conjuration
Conjuration Evocation
Divination Conjuration
Enchantment Conjuration
Evocation Conjuration
Illusion Conjuration
Necromancy Conjuration
Transmutation Conjuration

Spell Progression

Level 0 I II III IV V VI VII VIII IX
1 3 2 - - - - - - - -
2 3 2 - - - - - - - -
3 3 3 2 - - - - - - -
4 3 3 2 - - - - - - -
5 3 4 3 2 - - - - - -
6 3 4 3 2 - - - - - -
7 3 4 4 3 2 - - - - -
8 3 4 4 3 2 - - - - -
9 3 4 4 4 3 2 - - - -
10 3 4 4 4 3 2 - - - -
11 3 4 4 4 4 3 2 - - -
12 3 4 4 4 4 3 2 - - -
13 3 4 4 4 4 4 3 2 - -
14 3 4 4 4 4 4 3 2 - -
15 3 4 4 4 4 4 4 3 2 -
16 3 4 4 4 4 4 4 3 2 -
17 3 4 4 4 4 4 4 4 3 2
18 3 4 4 4 4 4 4 4 3 2
19 3 4 4 4 4 4 4 4 4 3
20 3 4 4 4 4 4 4 4 4 3

Wizards that specialize in a school of magic gain one additional spell slot per level.

The Revised Wizard is nearly identical to their 3E counterpart.

Wizards continue to be the most versatile spellcasters, even more so under the overrides system. They are the only class to retain access to their full spell list.

The opposition schools have been reworked to impose a greater cost for most specialties. In particular, the Conjuration school has been singled out as a tradeoff for most specializations. Losing access to spells such as *Summon Creature*, *Mage Armor*, and *Melf's Acid Arrow* is judged to be a fairer exchange for a large increase in spells-per-day.


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