Rogue

The quintessential adventurer, Rogues are swashbuckling tomb raiders with many talents.

Level Feats Sneak Attack Uncanny Dodge Self-Concealment
1 Evasion 1d6 - -
2   1d6 - -
3   2d6 1 -
4 Bonus Feat 2d6 1 -
5   3d6 1 -
6   3d6 2 10%
7   4d6 2 10%
8 Bonus Feat 4d6 2 10%
9   5d6 3 10%
10   5d6 3 10%
11   6d6 3 10%
12 Bonus Feat 6d6 4 20%
13   7d6 4 20%
14   7d6 4 20%
15   8d6 5 20%
16 Bonus Feat 8d6 5 20%
17   9d6 5 20%
18   9d6 6 30%
19   10d6 6 30%
20 Bonus Feat 10d6 6 30%

Hit die: d6

Proficiencies: armor (light), shields, weapons (simple, rogue)

Skill points: 8 + int modifier ( (4 + int modifier) * 4 at 1st level)

BaB Progression: +3/4 level (Medium)

Skill List: all

Bonus Feats: crippling strike, defensive roll, improved evasion, opportunist, skill mastery, slippery mind, hide in plain sight, use poison, weapon finesse, dodge, mobility, spring attack

Special: gains concealment at higher levels

The Revised Rogue plays very similar to their 3E counterpart.

Rogues continue to operate as skill specialists, wielding an enormous skill list with a large pool of skill points. The modified class gets access to their special abilities at an earlier level than before. They also gain a progressive concealment bonus that parallels the Barbarian's damage reduction.


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