Rogue
The quintessential adventurer, Rogues are swashbuckling tomb raiders with many talents.
| Level | Feats | Sneak Attack | Uncanny Dodge | Self-Concealment |
|---|---|---|---|---|
| 1 | Evasion | 1d6 | - | - |
| 2 | 1d6 | - | - | |
| 3 | 2d6 | 1 | - | |
| 4 | Bonus Feat | 2d6 | 1 | - |
| 5 | 3d6 | 1 | - | |
| 6 | 3d6 | 2 | 10% | |
| 7 | 4d6 | 2 | 10% | |
| 8 | Bonus Feat | 4d6 | 2 | 10% |
| 9 | 5d6 | 3 | 10% | |
| 10 | 5d6 | 3 | 10% | |
| 11 | 6d6 | 3 | 10% | |
| 12 | Bonus Feat | 6d6 | 4 | 20% |
| 13 | 7d6 | 4 | 20% | |
| 14 | 7d6 | 4 | 20% | |
| 15 | 8d6 | 5 | 20% | |
| 16 | Bonus Feat | 8d6 | 5 | 20% |
| 17 | 9d6 | 5 | 20% | |
| 18 | 9d6 | 6 | 30% | |
| 19 | 10d6 | 6 | 30% | |
| 20 | Bonus Feat | 10d6 | 6 | 30% |
Hit die: d6
Proficiencies: armor (light), shields, weapons (simple, rogue)
Skill points: 8 + int modifier ( (4 + int modifier) * 4 at 1st level)
BaB Progression: +3/4 level (Medium)
Skill List: all
Bonus Feats: crippling strike, defensive roll, improved evasion, opportunist, skill mastery, slippery mind, hide in plain sight, use poison, weapon finesse, dodge, mobility, spring attack
Special: gains concealment at higher levels
The Revised Rogue plays very similar to their 3E counterpart.
Rogues continue to operate as skill specialists, wielding an enormous skill list with a large pool of skill points. The modified class gets access to their special abilities at an earlier level than before. They also gain a progressive concealment bonus that parallels the Barbarian's damage reduction.