Paladin

A holy knight with consecrated arms, Paladins levy their powers against the fell and the foul.

Level Feats
1 Turn Undead
2  
3  
4  
5 Bonus Feat
6  
7  
8  
9  
10 Bonus Feat
11  
12  
13  
14  
15 Bonus Feat
16  
17  
18  
19  
20 Bonus Feat

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (simple, martial)

Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)

BaB Progression: +1 / level (High)

Skill List: concentration, craft armor, craft trap, craft weapon, discipline, heal, lore, parry, persuade, ride, taunt

Spellcasting: charisma-based, spontaneous, modified spell list

Bonus Feats: aura of courage, divine grace, divine might, divine shield, divine health, vermin turning, elemental turning, construct turning, outsider turning, empowered turning, extra turning, extra smiting, smite evil

Special: alignment options now include lawful neutral, neutral good, and true neutral

Spell List

Level Healing Protection Justice
0 Cure Minor Wounds Light Bless
1 Cure Light Wounds Protection from Evil Bless Weapon
2 Remove Disease Shield of Faith Divine Favor
3 Cure Serious Wounds Magic Circle Against Evil Darkfire
4 Neutralize Poison Death Ward Holy Sword

Spell Progression

Level 0 I II III IV
1 3 - - - -
2 3 - - - -
3 3 1 - - -
4 3 1 - - -
5 3 1 - - -
6 3 2 1 - -
7 3 2 1 - -
8 3 2 1 - -
9 3 3 2 1 -
10 3 3 2 1 -
11 3 4 2 1 -
12 3 4 3 2 1
13 3 4 3 2 1
14 3 4 4 2 1
15 3 4 4 3 2
16 3 4 4 3 2
17 3 4 4 3 2
18 3 4 4 4 3
19 3 4 4 4 3
20 3 4 4 4 3

The Revised Paladin is is very similar to their 3E counterpart.

The new Paladin is a 'magic knights' that supplements their martial talents with divine spells. Unlike the original version of the class, Revised Paladins are spontaneous Charisma spellcasters. Their abilities no longer depend on a high Wisdom score.


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